Setup and Using Nanite Displacement
Documentation on how to use Nanite Displacement with LMT
This is only for Plugin Version 1.2 and UE5.3+
Enabling Nanite Displacement/Tessellation
Navigate to and open your "DefaultEngine.ini" file within your projects config folder.
Within the "DefaultEngine.ini" add these two lines under [/Script/Engine.RendererSettings]
Save the file and close.
Restart your editor.
Using Nanite Displacement/Tessellation in LMT
Two new parameters have been added to the "Landscape Material Parameters" drop down show here:
In UE5.4+ there has been a Nanite Displacement Enable toggle added.
These two parameters control the entire nanite displacement system within the landscape material.
Magnitude: Essentially what it does is control the "Intensity" of the displacement.
Center: This controls the center point from the heightmap 0-1 value.
Enabling Nanite on your Landscape
Navigate to and select your landscape actor within the world outliner.
Within the details panel there will be a dropdown called "Nanite".
Click the "Build Data" button and wait for the process to complete.
Once completed you should see some nice displacement on your landscape material!
Last updated